A helm of brilliance is a legendary item.Ĭrafting Requirements: You must supply a casting of Fireball with a Level 7 Spell Slot, Light cast by a mage with Proficiency Score 6 or higher, Prismatic Spray, Resist Energy with a Level 8 Spell Slot, and Wall of Fire. The opals and the helm itself are destroyed. I always hand-pick every item I give the players: whether it's fun common crap like the Cloak of Billowing or specifically suitable items like Bracers of Archery for the Arcane Archer. Rubies become Walls of Fire extending outward in a random direction from the helm wearer. Yeah, the DMG (page 135) specifically suggests you don't give out very rare items (such as Helm of Brilliance) until level 11. Fire opals become Fireballs centered on the helm wearer. If you click your heels together again, you end the effect. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. Remaining diamonds become Prismatic Sprays that each randomly emanate from a point within range. While you wear these boots, you can use a bonus action and click the boots heels together. If a creature wearing the helm is damaged by magical fire after the helm’s resistance is applied, and fails an additional DC 40 Will save, the remaining gems on the helm overload and detonate. Once all its jewels have lost their magic, the helm loses its powers and the gems turn to worthless powder. This protection does not stack with similar protection from other sources. The helm provides Resistance 35 against effects with the fire tag.The temporary Greater Flaming Rune, stacks with all other runes except another Flaming Rune. This is in addition to whatever runes the weapon may already. The wearer may command, as a triple action, any weapon they wield to temporarily gain the Greater Flaming Rune for a minute.This light causes 4d6 points of positive damage per round to all creatures with the undead tag within that range. It emanates a bluish light when creatures with the undead tag are within 30 feet.It doesn't specify melee or ranged, so it can be either. Until all its jewels are depleted, a helm of brilliance also has the following magical properties when activated. DecemZoltar JeremyECrawford Does the Helm of Brilliance Bonus 1d6 fire damage also applies on range weapon attack like crossbows and bows Mikko (Acchibii) SeptemA helm of brilliance lets you turn a weapon into a blazing weapon. Opal: Light spell cast by a mage of Proficiency Score 6 or higherĮach gem can only be used once before it loses its powers, and the helm can only be used once per round.Fire Opal: Fireball spell cast with a Level 7 Spell Slot (15d6, DC 35).When struck by bright light, the helm scintillates and sends forth reflective rays in all directions from its crown-like, gem-tipped spikes. Made of brilliant silver and polished steel, a newly created helm is set with large magic gems: 10 diamonds, 20 fire opals, 30 rubies, and 40 opals. This normal-looking helm takes its true form and manifests its powers when the user dons it and speaks the command word, both of which are single actions. Proficiency Score: What does it affect?.Animal Companions, Familiars, and Mounts.
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